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We Become What We Behold - Online Games On Quordle-wordle.io
We Become What We Behold is a short but powerful social commentary game that demonstrates how media amplifies conflict, shapes public perception, and influences collective behavior. With simple click-based gameplay, it delivers a strong message about the self-reinforcing loop between media and society.
What is We Become What We Behold?
We Become What We Behold is a micro social-experiment game created by Nicky Case. Through capturing moments and broadcasting them, players witness how media coverage shapes NPC behavior, spreads tension, and escalates social conflict. Despite its short length, it conveys a powerful message about media dynamics.
What makes We Become What We Behold interesting?
A simple interactive system that reveals deep social issues.
Shows how media shapes group psychology by amplifying conflict.
Highly symbolic visuals representing fear, bias and emotional contagion.
Encourages reflection and discussion, making it popular for education and analysis.
How to play We Become What We Behold?
Click to capture events happening among the characters.
Captured moments are broadcast on a large screen, influencing NPC reactions.
Different shots create different emotional chains—fear, anger, panic, etc.
Play through to reach the symbolic ending and reflect on the media cycle.
Tips to experience more depth in the game
Capture different types of moments—sweet, strange, violent, or controversial.
Observe how each broadcast shifts crowd behavior.
Try multiple playthroughs to see alternate reaction chains.
Pay attention to small character interactions that evolve over time.
Frequently Asked Questions - We Become What We Behold Online Game
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What type of game is We Become What We Behold?
It is a narrative micro-game and social experiment that explores how media shapes public perception and escalates social conflict.
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Is the game difficult?
Not mechanically. The gameplay is simple, but the message is deep and thought-provoking.
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Does the game have multiple endings?
The core ending remains the same, but the progression and social changes vary based on what the player chooses to capture.
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Who is the game suitable for?
Players interested in narrative experiences, social commentary, media studies, or psychological dynamics will enjoy it.
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How long does one playthrough take?
A full run typically takes 3–5 minutes, but many players replay it to explore different interactions.


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